SGDK
A free and open development kit for the Sega Mega Drive
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Object_ Struct Reference

Base object structure. More...

#include <object.h>

Public Attributes

u16 internalState
 
u16 type
 
ObjectCallbackinit
 
ObjectCallbackupdate
 
ObjectCallbackend
 

Detailed Description

Base object structure.

Parameters
internalStateObject internal state, you can use it but you should save bit 15 as it's used internally to detect invalid object
typeObject type, can be used to recognize the underlying object / structure type.
initInitialisation function callback, should be only called once after object creation
updateUpdate function callback, usually called once per frame
endEnding function callback, should be only called once before object release

The documentation for this struct was generated from the following file: